Mission and Quest

November 14, 2011 by GBL Conference

Mission and quest learning encourages independent thinking, decision making, assimilation, assessment of data and collaborative working, contextualising curriculum onto the new game based and interactive technologies to enhance engagement and attainment.

GBL focuses on key areas of engagement, critical and analytical thinking and an elusive approach by encouraging confident and effective learning at all levels. The GBL Conference will have a strong focus on Mission and Quest Learning.

The Next Generation of Tomorrows Workforce

November 13, 2011 by GBL Conference

The conference will highlight the importance of next generation skills, which today’s students will require in tomorrow’s economy. As local politicians, commercial and community leaders, you input into the futures workforce in and around Carlisle will be vital; in terms of enhancing opportunities for young people and their own stake in the community, both locally and nationally. Numerous politicians and commercial leadership groups have highlighted then importance of the STEM agenda. The conference will also focus on the importance of new technical skills in the 21st Century workplace.

Will the Skills Taught Today be Relevant in the Future?

November 7, 2011 by GBL Conference

“65% of today’s grade school kids may end up doing work which hasn’t yet been invented.” (MacArthur Foundation) The MacArthur Foundation discusses the relevance of Game Based Learning in the modern world and illustrates the direct link between Game Based Learning and future skills and employment.

The conference will seek to provide an important bridge between the wider world of consumer and corporate interactive technologies and the future of ICT skills of the ‘next generation’ of leaders, who will need ever increasing ICT skills to complete in the next global economy.

What are your opinions about this? Do you agree that the key skills for employment are changing? Are these skills being taught in schools?

New Ways of Teaching and Learning

November 7, 2011 by GBL Conference

The GBL Conference is about celebrating the launch of our new school and deployment of new interactive game based technology. The conference will look at how to elicit improvements in teacher skills and in the use of new media. Illustrating how through new media enhances teaching and learning around critical thinking, decision making, independent and collaborative learning via mission and quest based activities. There will be a strong focus on the stretching of G&T; the engagement and jump in levels of SEN and disengaged; transferability; impact on behaviour and of course raising of standards in literacy, maths and ICT.

Book Now!

November 2, 2011 by GBL Conference

If you want to join us in Carlisle on December 7th for the GBL Conference, Book Now! Spaces are limited….

https://docs.google.com/spreadsheet/viewform?formkey=dHZGWmN3MzFpazVrYWhqcl90X0FJYWc6MQ

Future Proofing Teaching Skills

November 2, 2011 by GBL Conference

GBL Address the STEM Agenda; both the Royal Society NAACE agree that ‘computing’ and ICT in in the curriculum is in a serious decline. Game Based Learning recognises the importance of new standards of teaching, performances and recognition of new ICT skills. It also acknowledges the gap in how ICT is taught and delivered; eliciting improves in teacher skills and new technologies.

Bridging the Digital Divide with Game Based Learning

October 20, 2011 by GBL Conference

Bridging the Digital Divide with Game Based Learning

Students now have access and control to a vast range of technology outside of school: inside of school their access and control is limited.

Attend the Richard Rose Morton Academy Game Based Learning (GBL) Conference, Wednesday 7th December 2011 and learn how to harness the power of GBL in your school and improve your teacher’s multimedia skills.

GBL looks at how to get value from massive investment in new builds and (sic) new technology in those builds. GBL provides practical solutions to the problems of cover for retraining, increased demands on teacher time and government and industry’s demands on future employment skills for the 21st century.

Please visit our GBL Pages for full agenda and booking information or contact Denneshia Henry on info@connectededucation.com for more information. Delegate fee £50 + Vat.

Online Booking Form:https://docs.google.com/spreadsheet/viewform?formkey=dHZGWmN3MzFpazVrYWhqcl90X0FJYWc6MQ

More Info: http://www.connectededucation.com/index.php?option=com_content&view=article&id=322&Itemid=178

GBL Conference: 7th December 2011

October 11, 2011 by GBL Conference

To celebrate the launch of the of the brand new Richard Rose Morton Academy (RRMA) are proud to hold the GBL conference on Wednesday 7th December 2011. The event is about not only celebrating the new Carlise site, but the engagement with the local and national educational communities on the use and deployment of new game based technology.

The conference explores how to elicit improvements in teacher skills in the use of new technologies and how to harness current investment in IT hardware, software and networks with new customer interactive content.
Additionall, looking into how to possibly enhance teaching and learning around critical thinking, decision making, independent and collaborative learning via ‘mission’ and ‘quest’ based activities.

The conference will also host a series of workshops and strategic presentations from teaching practioners and industry experts on how GBL programmes are delivered.

To book your tickets or find out more simply visit the GBL conference website.

http://www.connectededucation.com/index.php?option=com_content&view=article&id=322&Itemid=178

What is GBL?

October 11, 2011 by GBL Conference

The terminology GBL is an abreviation of Game Based Learning and means any and all interactive technologies from console based platforms like PlayStation, to mobile devices and phones, to Macs,to PCs to online.

GBL recognises the diversity and importance of interactive technology as a means to enhance teaching and learning. GBL focuses on the key areas of engagement,critical and analytical thinking and an inclusive approach by encouaging confident and effective learning at all levels.

It is about using this spread of technologies to both improve academic and vocational computing as subject areas as well as in traditional subject areas in sciences, arts and languages.

GBL is about a ‘mission’ and ‘quest’ as a means to engage and improve attainment both in ICT and across the cirriculum generally; setting tasks, asking questions, assessing data and finding solutions using technology. GBL seeks to enhance both collective and individual decision making students and recognises the importance of interactive technologies in the commercial world.

Education Needs a Digital-Age Upgrade

October 11, 2011 by GBL Conference

In August 2011 The New York Times Published an article by Virginia Heffernan on ‘digital and pop culture’ The article explores theories raised by Cathy N. Davidson, co-director of the annual MacArthur Foundation Digital Media and Learning Competitions. It is suggested by Davidson that the majority of future careers are yet to be created. Cathy then goes on to state that fully 65% of today’s primary school children may end up in careers which currently do not exist.

As Ms. Davidson puts it: “Pundits may be asking if the internet is bad for our children’s mental development, but the better question is whether the form of learning and knowledge-making we are instilling in our children is useful to their future.”

Simply put, we cannot continue preparing students for a world which does not exist, we cannot continue to ignor the formidable skills, which they are developing on their own.

Virginia argues that the new class rooms should be an array of complex skills that come under the heading of ‘Digital Literacy’ and should make students accountable on the Web, where they should regularly be aiming to contribute to a wide range of web based and wiki projects.

A classroom suited to today’s students should deemphasize solitary peicework but facilitate. The classroom needs new ways of measuring progress, tailored to the digital age.